![]() ![]() GitHub ARM builders were added (Visual Studio 20), for now only rapps is built. : ARM cross-compilation has been fixed and simplified.: A new Pull Request with cross-compilation fix has been opened, so building for ARM hopefully will be fixed.: Building host-tools for the host architecture has been broken, so building ARM binaries on x86 and 圆4 hosts is not possible.: ReactOS Applications Manager was able to start on Windows 10 for ARM32.: Fixed some ARM compilation problems.: Configure option WITH_HOST_TOOLS added to allow cross-compiling to ARM.: A big streak of Pull Requests from woachk related to ARM port, totally not a coincidence.: Support for VS2017 (15.9) compiler was added.: Microsoft announced official ARM target support for Visual Studio 2017.Timo Kreuzer made some effort to get it build and succeeded. : Beginning with r67740 ReactOS builds for ARM, too.: Timo Kreuzer has added support for MSVC ARM build.: GCC 4.7.0 has dropped support for ARM PE executables.: Last commit by ReactOS Portable Systems Group.4.2 QEMU 6.2.0 (bare minimum hardware, no PCI).For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ![]() ![]() ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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